Data Shard Plugin
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CDataShardIDDelegatePairPairs a shard ID with a C++ delegate for change notifications.
Used by the DataShardSubsystem to track registered callbacks for data changes
 CDataShardKeyA key that uniquely identifies and provides access to data shards in the DataShard system.
DataShardKey combines an object reference (owner) and a string name to form a unique identifier, that can be used to access and manage data within the DataShardSubsystem
 CDataShardKeyDelegatePairPairs a DataShardKey with a Blueprint delegate for change notifications.
Used by the DataShardSubsystem to track registered callbacks for data changes
 CDataShardObjectDataShardObject is the core container class for data in the DataShard system.
This class provides a flexible data storage mechanism that can hold any Unreal property type.
It uses a type-erased byte buffer approach with a property reference to correctly interpret the stored data.
The system maintains these objects in a pool (DataShardPool) for efficient reuse.

Key capabilities:
 CDataShardPoolDataShardPool manages a pool of DataShardObject for efficient memory usage.
It pre-allocates shards and reuses them instead of creating/destroying them.
This reduces memory fragmentation and improves performance by avoiding frequent allocations.

The pool is initialized with a configurable size and can grow dynamically if needed.
When shards are no longer needed, they are returned to the pool instead of being destroyed
 CDataShardSettings
 CDataShardSubsystemDataShardSubsystem manages the creation, access, and lifecycle of DataShards.
DataShards are a flexible data-sharing system that allows game objects to store and access type-safe data throughout the game
 CDataShardUtils_BPBlueprint function library providing utility functions for working with DataShards.
Exposes DataShard functionality for use in Blueprints