Data Shard Plugin
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DataShardSettings Class Reference

#include <DataShardSettings.h>

Inherits UDeveloperSettings.

Public Member Functions

virtual FName GetContainerName () const override
 
virtual FName GetCategoryName () const override
 
virtual FName GetSectionName () const override
 
 UDataShardSettings ()
 

Public Attributes

int32 InitialPoolSize = 50
 

Member Function Documentation

◆ GetCategoryName()

virtual FName DataShardSettings::GetCategoryName ( ) const
inlineoverridevirtual

◆ GetContainerName()

virtual FName DataShardSettings::GetContainerName ( ) const
inlineoverridevirtual

◆ GetSectionName()

virtual FName DataShardSettings::GetSectionName ( ) const
inlineoverridevirtual

◆ UDataShardSettings()

DataShardSettings::UDataShardSettings ( )
inline

Constructor

Member Data Documentation

◆ InitialPoolSize

int32 DataShardSettings::InitialPoolSize = 50

Initial size of the shard pool. This determines how many shards are pre-allocated when the plugin starts. The pool can grow beyond this size if needed.