#include <DataShardSettings.h>
Inherits UDeveloperSettings.
◆ GetCategoryName()
| virtual FName DataShardSettings::GetCategoryName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetContainerName()
| virtual FName DataShardSettings::GetContainerName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetSectionName()
| virtual FName DataShardSettings::GetSectionName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ UDataShardSettings()
| DataShardSettings::UDataShardSettings |
( |
| ) |
|
|
inline |
◆ InitialPoolSize
| int32 DataShardSettings::InitialPoolSize = 50 |
Initial size of the shard pool. This determines how many shards are pre-allocated when the plugin starts. The pool can grow beyond this size if needed.